Monographs:
Two chapters are also available free now, open access.
Edited collections/special issues:
May, L. and Wilde, P. (eds.) (2024) Playing the posts: post-Anthropocene, posthuman, post-apocalypse. Special issue – Journal of Games Criticism, 6:A. https://gamescriticism.org/issue-6-a/ [Open Access]
Wilde, P. Sylvia IV, J. J. (eds.) (2024) Posthumanism and Media Studies. Special Issue – Journal of Posthumanism, 4:3. https://journals.tplondon.com/jp/issue/view/227 [Open Access]
Tomsett, E., Weidhase, N., and Wilde, P. (eds.) (2024) Working Women on Screen: Paid Labour and Fourth Wave Feminism. Cham: Palgrave Macmillan.
Published articles and book chapters:
Weidhase, N., & Wilde, P. (2025). ‘“Gone too soon”: zombie humour on social media as cultural critique of the British monarchy’. Information, Communication & Society, [Online First], 1–18. https://doi.org/10.1080/1369118X.2025.2497945 [Open Access]
Wilde, P. (2024) ‘Posthumanist, Post-Apocalyptic, and Post-Anthropocentric Possibilities: Kantian Morals and Posthuman Ethics in My Friend Is a Raven.’ Journal of Games Criticism 6 (A). https://gamescriticism.org/2024/10/09/wilde-6a/ [Open Access]
Wilde, P. (2024) ‘Who’s in Control?: Negotiating Hierarchies, Neoliberal Subjectivation, and Feminist Resistance in the World of Work’ in Working Women on Screen: Paid Labour and Fourth Wave Feminism, ed by. Ellie Tomsett, Nathalie Weidhase, and Poppy Wilde. Cham: Palgrave Macmillan, pp. 169-191.
Wilde, P. (2023) ‘Moral Ambiguity and the Zombie Scapegoat in Red Dead Redemption: Undead Nightmare’ in Red Dead Redemption: History, Myth, and Violence in the Video Game West, ed. by Esther Wright and John Mills. Oklahoma: University of Oklahoma Press, pp. 164-182.
Wilde, P. (2023) ‘Posthumanism in play: Entangled subjects, agentic cutscenes, vibrant matter, and species hybridity’, in Posthumanism in Practice ed. by Christine Daigle and Matthew Hayler. London: Bloomsbury Academic, pp. 133-146.
Wilde, P. (2022) ‘Beyond Good and Evil… and gender and humanism? Exploring Jade as a Posthuman Protagonist’ in Reclaiming the Tomboy: The Body, Representation, and Identity, ed. by Jen Harrison, Holly Wells, Erica Joan Dymond. Lanham, Maryland: Lexington Books, pp. 187-208.
Wilde, P. (2022) ‘Zombies, Deviance and the Right to Posthuman Life’, in Theorising the Contemporary Zombie: Contextual Pasts, Presents, and Futures, ed. by Scott Eric Hamilton and Conor Heffernan. Cardiff: University of Wales Press (Horror Series), pp. 19-36.
Wilde, P. (2022) ‘Storytelling the Multiple Self: Posthuman Autoethnography as Critical Praxis’, in Children and the Power of Stories: Posthuman and Autoethnographic Perspectives in Early Childhood Education ed. by Carmen Blyth and Teresa K. Aslanian. Singapore: Springer Press, pp 1-16.
Forkert, K., Huxtable, J., Nahaboo, Z., Nulman, E., Wilde, P., and Windsor, E. (2022) ‘Revisiting Edward Said’s Representations of the Intellectual: A Roundtable for Perspectives on Academic Activism’, Philosophy and Theory in Higher Education, 4:2, pp. 167-186. DOI: https://doi.org/10.3726/PTIHE.022022.0011
Wilde, P. (2020) ‘I, Posthuman: A deliberately provocative title’. International Review of Qualitative Research special issue, “Cyber Autoethnography, Cyber Culture, and Cyber Identities”. DOI: 10.1177/1940844720939853
Keynotes and invited talks:
‘Posthumanism and Post-PhD: theory in the aftermath’, Keynote Speaker, Interactive Games Postgraduate Research Conference 2025, July 2025, York St. John University, York.
‘Networking… Actually, it’s not all that bad!’, invited speaker MeCCSA Women’s Network Welcome and Networking Event, January 2025, online.
‘Ethnography as method: exploring the digital and auto realms’ invited workshop leader for the Oxford Digital Humanities Summer School (DHOxSS), August 2024, Oxford University, online.
‘Jesse-Player-Polaris – posthuman subjectivities and postdualism in Control’, invited speaker for Digital Humanities Students Association at Shiraz University, Iran, June 2024, online.
‘Playing like a (posthuman) girl: Gender, empathy, and issues of representation and performance’, Keynote Speaker, Inclusive Gaming conference, May 2024, Jesus College Oxford, University of Oxford, Oxford, UK.
‘Post-apocalyptic negotiations of Stray: Imagining human extinction through the eyes of a cat’, invited speaker for Imagining Extinction in Video Games: An International Symposium, April 2024, CETAPS – Centre for English, Translation, and Anglo-Portuguese Studies, University of Porto, online.
‘Posthumanism and play: Embodying avatar-gamer entanglements’ invited speaker for the Association for Cultural Studies Virtual Lecture Series, March 2024, online.
‘Autoethnography as method’ invited workshop leader for Research Methods Symposium with Durham Research Methods Centre, May 2023, Durham University and online.
‘The Posthumanism of Imagination in videogames and/as popular fiction’ invited speaker for Games and Genre Theory event, Popular and Genre Fiction Research Network and the Centre for Digital Cultures, April 2023, University of Birmingham, Birmingham, UK.
‘Zombies, Necro-Power, and Fear in the Time of a Pandemic’, invited speaker (with Dr Scott Eric Hamilton) for the Midlands Network of Popular Culture Halloween Event, October 2021, online.
‘The Uberfication of Pest Control: Keeping up without cashing out’, invited speaker for the BPCA (British Pest Control Association) annual conference, March 2021, PestExtra, online.
‘Theoretical Thinking in Tech’, invited speaker for VRARA (Virtual Reality Augmented Reality Association) Birmingham Chapter, August 2020, virtual seminar series.
‘Avatar gamer zombie hybrids: the posthuman in apocalyptic play’, invited speaker for Digital Culture Research and Learning Group at University of Kent, August 2020, virtual seminar series.
Conference papers:
‘Transgressing the humanist self through avatar-gamer relations’ [Transgressive Game Cultures roundtable contribution] Transgressive Identities and Subjectivities BCMCR conference. June 2025. Birmingham City University, UK.
‘Posthuman Game Studies, and Why Britain Should Care’ [Lightning talk] British DiGRA 2025: What is British Games Research? May 2025. Birmingham City University, UK.
‘Who’s in Control?: Posthuman subjectivities and feminist resistance in videogaming’ Engaging the Contemporary, Intersections: Human/Non human Relations. November 2024. University of Turin, Italy.
‘Palatable vs. Poisonous Others: Aliens, AI, and mutants, oh my!’ Video Game Cultures 2024: The Other Conference. September 2024, Birmingham City University, UK.
‘A Stray Autoethnography: Becoming-animal, or Anthropomorphic Humanism?’, DiGRA 2024: Playgrounds. July 2024, University of Guadalajara, Mexico.
‘Playgrounds of Authority: Space, Power, and Agency in Dying Light’, co-authored with Will McKeown, DiGRA 2024: Playgrounds. July 2024, University of Guadalajara, Mexico.
‘Postanthropocenic, posthumanist, postapocalyptic play‘, workshop, co-convened with Lawrence May and Will McKeown DiGRA 2024: Playgrounds. July 2024, University of Guadalajara, Mexico.
‘Lifecycle of an Avatar: Shared Histories of Affective Experience’, History of Games 2024: Families of Games. May 2024, Birmingham City University, Birmingham UK.
‘The Posthumanism of Imagination in Videogaming’, British DiGRA 2024: IN-BETWEENNESS OF PLAY. April 2024. Staffordshire University London Digital Institute, London, UK.
‘Relatable Zombies: Entrepreneurial survival through gamification in Dying Light – Be the Zombie‘ (single-authored) and ‘Remnants and Prospects: place, play, and plague in the Dying Light videogame series’ (co-authored with Dr Will McKeown), Theorizing Zombiism III: The Derry Edition/Global Zombie Studies Symposium. October 2023, Ulster University, UK (hybrid conference).
‘Posthumanist postapocalyptic postanthropocentrism: Morals and Multiplicities in My Friend is a Raven‘, DiGRA 2023: Limits and Margins of Games. June 2023, University of Seville, Spain.
‘Beam_me_up_Softboi – collective subjectivities and emotional masculinities in online spaces’, Emergent femininities and masculinities in 21st century media and popular culture. September 2022, University of Athens, Greece.
‘Avatar-gamer entanglements: Posthuman subjectivity at play’, Games, Culture, and Identity: The Multiplay Conference 2022. January 2022, University of Sunderland (online conference).
‘Bad taste humour as cultural critique of the British monarchy’, co-authored with Dr Nathalie Weidhase, Mixed Bill: Comedy in Crisis. January 2022, Birmingham City University, Birmingham (online conference).
‘Political control and perpetual quarantine: zombie Bio-Power in the Newsflesh series… and beyond’, Theorizing Zombiism 2: Undead Again. July 2021, Gothenburg University, Gothenburg (hybrid conference).
‘Red, Dead, Undead: the zombie other as (post)human threat’, Dark Economies: Anxious Futures, Fearful Pasts. July 2021, Falmouth University, Falmouth (hybrid conference).
‘Zombies, Deviance and the Right to Posthuman Life’, Theorizing Zombiism, July 2019, University College Dublin, Dublin.
‘Diffractively reading clothing in Queer Eye’, Culture Costume Dress, June 2019, Birmingham City University, Birmingham.
‘“Art’s in Pop Culture in Me”: Breaking Boundaries with Lady Gaga’, co-authored with Dr Nathalie Weidhase, New Reflections in Fashioning Identities, June 2019, University of Roehampton, London.
‘Game Over: death and resurrection in online gaming’, CEDAR Day of Death Education, November 2018, University Centre Shrewsbury, Shrewsbury.
‘Pushing the posthuman perspective – playful lessons in death’, Playing Dead Conference, May 2018, University of York, York.
‘Emotional Digital Labour: Connecting, Sharing and Becoming’, co-authored with Francien Broekhuizen, Work and Play: An Interdisciplinary Conference, July 2016, Futureworks Media School, Manchester.
‘I, Posthuman (a deliberately provocative title)’ [Poster presentation] Coventry Faculty of Arts and Humanities Postgraduate Research Symposium, April 2016, Coventry University, Coventry.
‘The Mundane Posthuman’, Reconfiguring Human and Non-Human: Texts, Images and Beyond, October 2015, University of Jyväskylä, Finland.
‘An autoethnographic study of posthuman subjectivity in World of Warcraft‘ [Poster presentation] Coventry School of Art and Design Postgraduate Research Symposium, March 2015, Coventry University, Coventry.
‘Posthuman Empathy: the lived experience of gaming’, 2nd Annual Conference in Games and Literary Theory, November 2014, English Department University of Amsterdam and Netherlands Research School for Literary Studies (OSL), Amsterdam.
‘The Empathic Gamer’, 1st Global Conference on Empathy, November 2014, Inter-Disciplinary.net, Prague.
‘Autophenomenography, a media methodology?’, Creating Cultures, June 2014, King’s College London, London.
‘What role are you playing? Actor, Gamer, Posthuman’ [Poster presentation] Coventry University Postgraduate Research Symposium, May 2014, Coventry University, Coventry.
‘What role are you playing? Actor, Gamer, Posthuman’ [Poster presentation – awarded second prize] Coventry School of Art and Design Postgraduate Research Symposium, April 2014, Coventry University, Coventry.